


Troubleshooting any issues, break-down and debugging Presets, MIDI-Controls, audio controls and live mixing Questions and practical workshop - tasks review and assignment Real-time content production to explore the software’s features Introduction to MadMapper and practical application on given stage design Cinema 4D - optimizing projects and renders Cinema 4D - elements of animation and 3D VJ-clips production Cinema 4D - lighting and effects overview
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Production Software Overview and Tutorials Introduction to Cinema4D, 3D visualization and scene set-up Overview of a Deltaprocess' approach to video-mapping projects The result of the workshop’s contents production will be showcased live during the event, and who is willing to try and play with their computers from the stage’s consolle, will be welcomed! More function of the software will be shown, such as 3D model import and lines animations - real-time functions for adding more interactive layers to the live show.Īs final module - we will give the chance to the students to come and practice with us offline in the physical world: we will hold the Videomapping workshop with projectors and technical solutions on Space Safari’s site, and map the stage. This last task will be performed using Madmapper: a live-video production software which gives an easy and immediate understanding of what the technique of “projection mapping” is, and thus playing with digital lights on physical surfaces, playing back the post-produced clips directly on the stage model.
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Students will be then taught how to produce 3D and 2D contents/animated clips using Cinema4D and consecutively simulate the playback of their work on the stage designed for the Festival. We will start from an overview of work done by different video-artists in the world’s videomapping scene, for then i ntroducing Deltaprocess’ approach to the issues. In collaboration with Space Safari festival’s production, we will provide the students with the 3D project of one of the event’s stage designs, and work from there to produce 2D and 3D visual animations, to be played during the festival’s nights.
